Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [cerberus]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
ROUND 1
TURN IN
Re: TURN IN
TEAM TO LOWER: Bugbear
DISCUSSION
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[ Because. Because she sure is that thing! Her ears pin and her tail quivers; it would absolutely be lashing up a storm if she wasn't worried about accidentally smacking a teammate with it. ]
Oh. This is one of the bad ones, isn't it?
[ BABY'S FIRST TRAUMA GAME ]
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I feel like this is just insult to injury...
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[goes to one side, rattles the door. goes to the other side, rattles the bars. CLIMBS THE CEILING, RATTLES THE ROOF.]
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Feel free to notice her breathing is slightly shallow though and tail tense and curled.
Ears are also. Flat. ]
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Re: DISCUSSION
After doing a slow walk around the perimeter and straining his eyes out into the fog, Saturn stops to look up at the harpy:]
Excuse me! You there. Listen, you! Look at me!
[But it doesn't, and he's tense for a moment as if he's trying to do something, but nothing happens, and he sags in place.]
Ugh. Of course not.
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[aymeric clears his throat before raising his voice so everyone can hear him, looking weary]
In the event that we are unable to escape our confines, as I suspect we will not, we will need to make a decision, lest our votes be cast randomly. I propose we honor our alliance with Bugbear and choose to lower them for the time being. As for the team to raise, we have a few options. One option would be to choose a team that is relatively popular and well-liked, and rely on the odds of another team that might have a close bond with them choosing to lower them in another round. Another option would be to pick a team in the opposite vein, relying instead on the likelihood that they are not to be targeted for any ill reason. Neither of these are particularly sound strategies, so we may of course eschew such reasoning entirely, and choose at random.
Have the rest of you any thoughts?
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let's voting
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RESULTS
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ROUND 2
TURN IN
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DISCUSSION
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RESULTS
The placement of the elevators! You can see see the 14 different levels even if you went down! ]
ROUND 3
TURN IN
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DISCUSSION
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TOUGH CHOICES
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RESULTS
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ROUND 4
TURN IN
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Re: DISCUSSION
NOW VOTE
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RESULTS
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