guillotineroom: (Default)
Locked Rooms ([personal profile] guillotineroom) wrote2022-11-01 10:48 pm

[elevator] [cerberus]

[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.

Also, it's pretty chilly. You might get to notice that.

It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...

Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.

There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.

Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.

After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
cultfavorite: (similar thinkers rot similarly)

[personal profile] cultfavorite 2022-11-05 08:29 pm (UTC)(link)
I'm not willing to do that. I'm sorry. I understand your feelings, but it's trading a risk that lies within the stated rules of this game for a risk that doesn't, and thus could be punished in whatever way she sees fit.
featherbeaned: commission | dnt | <user name=saikou_everyday> (+15276719)

[personal profile] featherbeaned 2022-11-05 08:32 pm (UTC)(link)
Don't be sorry.

[ she smiles, actually, and brushes her tail against his ankle ]

I was okay with trying it, but I'm just as okay with not. There's a lot that could go wrong.
cultfavorite: (lovable today smart tomorrow)

[personal profile] cultfavorite 2022-11-05 08:36 pm (UTC)(link)
[He eases a little from the tension that was beginning to build in him, reaching down to brush a hand over her fluffy neck.]

. . . I don't like being the overly cautious one, always willing to play by her rules . . . I appreciate that not all of you are.
featherbeaned: (+15658399)

[personal profile] featherbeaned 2022-11-05 08:45 pm (UTC)(link)
[ the sound she makes is less a purr and more of a hum, soft and musical. his hand definitely gets a lick though. ]

She's the one with all the power, and it's not like she has to play "fair" with us. She could hurt us, kill us, randomise our vote, double our vote, give our vote to the team who's in the most danger, or -

Anything else.

So being cautious is fine by me.
cultfavorite: (act harmonious)

[personal profile] cultfavorite 2022-11-05 09:05 pm (UTC)(link)
Exactly . . . and I think, since there are rules in place to discourage self-sacrifice, that she'd be more likely to hurt another team than to hurt us. Taking it out on us would be a loophole in that rule. I'd fear for the other teams first if we didn't play along.