Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [cerberus]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
ROUND 2
TURN IN
Re: TURN IN
TEAM TO LOWER: Nymph
DISCUSSION
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Huh... I'm glad Tsuchigumo is still at the bottom.
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... We're the highest right now, right?
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[ THAT IS AT LEAST ONE NICE THING, ]
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Ah . . .
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Hey.
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I guess... can we take this to mean a lot of people thought we'd be safe...?
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Halone guide me...
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[Oh nymph also]
Really...
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[ also she's dangling from the ceiling of the cage, all four paws clenched with claws fully unsheathed. that too. ]
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This will be difficult...
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How does everyone feel about lowering Nymph and raising Basilisk?
We have a lot of friends who'll likely come to help us out so I don't think we need to worry about lowering ourselves, and friends on Nymph who'll need our help right now.
Basilisk is currently at the bottom which puts them at risk of a role reversal as the 'safe bet', but unless they get five votes on them, they won't be out immediately and we'll have time to redress the balance. Any objections?
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[ They're high up, but. Now she's trying to look out to see if anyone else is at level. ]
Is that- are we the only ones... nay, I think I see another?
RESULTS
The placement of the elevators! You can see see the 14 different levels even if you went down! ]