guillotineroom: (Default)
Locked Rooms ([personal profile] guillotineroom) wrote2022-11-01 10:48 pm

[elevator] [cerberus]

[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.

Also, it's pretty chilly. You might get to notice that.

It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...

Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.

There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.

Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.

After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
moonlit_knight: (pic#14813760)

Re: DISCUSSION

[personal profile] moonlit_knight 2022-11-05 12:31 am (UTC)(link)
Escape attempts have so far proved unsuccessful, so votes it is.

I'm fine with lowering bugbear to start with. As for raising, I don't really want to target the new team, going for ones with another alliance seems like it'd cause less damage.
peacetalks: (So much for 'God's miracle'.)

Re: DISCUSSION

[personal profile] peacetalks 2022-11-05 12:58 am (UTC)(link)
[nods]

Agreed. We do run the risk of others utilizing the same strategy, but at this point in time, there's hardly a better option.
moonlit_knight: (pic#14845233)

Re: DISCUSSION

[personal profile] moonlit_knight 2022-11-05 04:31 pm (UTC)(link)
If that happens... As long as we don't push them all the way to the top, we might be able to balance it back down.

Or we could vote to raise and lower the same team to mitigate here, but, considering some people here still seem to hold the idea that Bugbear is the sacrificial team, in my opinion we should do what we can for them to start.

[Selena remembers bugbear getting wiped out first round in dangerbear, they don't want to see that happen again even if it means throwing another team to the wolves]
peacetalks: icon by shahni (AymericIcons13)

Re: DISCUSSION

[personal profile] peacetalks 2022-11-05 10:56 pm (UTC)(link)
There is merit to the idea, though it is still risky. But there is no risk-free option, alas.
moonlit_knight: (pic#15102552)

Re: DISCUSSION

[personal profile] moonlit_knight 2022-11-05 11:50 pm (UTC)(link)
There isn't. As usual, it comes down to the risk we feel we can live with if it doesn't pay off.