Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [cerberus]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
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Either way, we're stuck in a pretty awkward position.
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[ in the end, there's no telling how things will go.
He squints out at the other elevators again, frowning. ]
... This is difficult. Raising one of the lower but not lowest teams is probably the safest... but if everyone thinks that way, then... their position is even more dangerous. Besides which, that's Sphinx, Kraken, Unicorn and Yatagarasu.
[ three teams they didn't want to target, and the team they already did target once. ]
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...Basilisk might be our easiest choice, even though they're the one of the lowest teams right now.
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[ he looks a little pained though. ]
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We can only hope. Right?
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Logically... Basilisk will definitely use their lower on Phoenix, I think. Hopefully, Phoenix will think to do the same for them in return just in case.
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I wonder who's playing on Phoenix... I can't make everyone out from here.
If Stoat-san is there, he'll definitely pull for lowering themselves. But... I think Juzo-san and Sholmes-san and Yor-san and everyone else would be pretty selfless about it, even to their own detriment, maybe...
... I wonder if we could figure out who chose what from this layout?
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[ She's peering hard at the Phoenix elevator through the fog. ]
They look like they've got a pretty full house over there. It's hard to know how they'll turn.
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I guess that's the point. We can't even know for sure what everyone picked last time, so trying to make predictions is... really tough.
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... How are you doing, Ritsuka?
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Other than that... I still don't want to make the choice. If the reason Nymph is so high is because they're trying to abstain, there's a part of me that's like--I want to do that too. I want to be able to make my own choice, not what the Warden's rules demand.
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Mm... I can understand that. Wanting things to be on your own terms, and by your own agency.
At the same time... it's not a choice that we can make for everyone, right? The reasons Saturn and Moon and Selena brought up are all just as important, so...