guillotineroom: (Default)
Locked Rooms ([personal profile] guillotineroom) wrote2022-11-01 10:48 pm

[elevator] [cerberus]

[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.

Also, it's pretty chilly. You might get to notice that.

It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...

Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.

There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.

Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.

After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
fujimaru: (163)

[personal profile] fujimaru 2022-11-05 12:53 am (UTC)(link)
Yeah. It's too bad we can't raise ourselves.

[ Sometimes you have to say the quiet part aloud. Though she considers for a moment. ]

...it's not that I actually want to die, even if it's only temporary here... but I hate the idea of contributing to someone else being hurt.
messianic: (Death be not proud)

[personal profile] messianic 2022-11-05 12:55 am (UTC)(link)
[ a rueful half-smile at that. As ever, Ritsuka read his mind, and as ever, he's not surprised. ]

The very first task we had like this here... Cerberus almost chose ourselves to throw the game. The only reason we didn't was because Bugbear volunteered.

... I don't think anyone would argue with you. I guess... that's why we're not allowed to.

[ not emotionally heart-wrenching enough. ]
fujimaru: (254)

[personal profile] fujimaru 2022-11-05 01:05 am (UTC)(link)
If I could really have things go the way I want, I'd say we should take the bluff, vote for ourselves, and find a way out. Even if we get hurt along the way, the real win condition is doing things our own way and being satisfied with the outcome.

But I guess she accounted for that. She wants it to be unpleasant, not a self-sacrifice.
messianic: (A dying animal;)

[personal profile] messianic 2022-11-05 01:10 am (UTC)(link)
Yeah... I'd agree with that.

But since we don't have that option, our second-best choice is protecting as many people as we can, right?
fujimaru: (276)

[personal profile] fujimaru 2022-11-05 01:23 am (UTC)(link)
...Yeah. Though I wish we could at least have some idea of where our votes would do the most help and the least amount of damage.
messianic: (small things recoil into silence)

[personal profile] messianic 2022-11-05 01:31 am (UTC)(link)
Maybe next round we will.

[ if they can see how far everyone raised and lowered... ]

This round... we just have to make sure not to pick the same team everyone else is to raise, right? Then we can re-strategize when everyone is still safe.
fujimaru: (69)

[personal profile] fujimaru 2022-11-05 02:47 am (UTC)(link)
Yeah. The problem is--we don't know for sure who's going to pick who. We can make some educated guesses, but after that...
messianic: (Tending to pleasure or to pain:-)

[personal profile] messianic 2022-11-05 02:56 am (UTC)(link)
That's all we can ever do... right? Make the decisions we hope and think can help as many people as possible... and the decision we can all live with as a team.
fujimaru: (256)

[personal profile] fujimaru 2022-11-05 03:05 am (UTC)(link)
Yeah... I hate it, though. I keep thinking there has to be something we can do as a workaround.
messianic: (my past lodges)

[personal profile] messianic 2022-11-05 03:07 am (UTC)(link)
... I get it. I don't like thinking that we have no other choices or options either.

Especially not for something as important as this.
fujimaru: (255)

[personal profile] fujimaru 2022-11-05 03:11 am (UTC)(link)
No matter what, we're going to contribute to endangering someone every round. And no one volunteered for that. So in the end--even if we abstain, our hand is probably gonna be forced, huh?
messianic: (those that lifted eyes could count)

[personal profile] messianic 2022-11-05 03:18 am (UTC)(link)
... Yeah. That's how these things tend to go.

[ for a moment, his calm gives way to quiet frustration. ]

And all of these half-measures of trying to protect as many people as we can... it never feels like enough in the end.
fujimaru: (354)

[personal profile] fujimaru 2022-11-05 03:50 am (UTC)(link)
It's something.

[ She hesitates for a second, then reaches to take both of his hands in hers, squeezing. ]

Maybe it's not enough to stop it... but it's enough to help. It's enough to change things, a little at a time.