guillotineroom: (Default)
Locked Rooms ([personal profile] guillotineroom) wrote2022-11-01 10:48 pm

[elevator] [cerberus]

[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.

Also, it's pretty chilly. You might get to notice that.

It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...

Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.

There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.

Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.

After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
messianic: (eroded beyond fear.)

[personal profile] messianic 2022-11-06 03:08 am (UTC)(link)
Right... I can agree with that.

Selena brought up a good point too. We may not be able to save everyone, but... if we can keep everyone from going too high, then... nobody has to die.

[ they can't stop the cages from falling, but--they can try to mitigate the damage ]

That gives me hope.
cultfavorite: (socializing is awesome all the time)

[personal profile] cultfavorite 2022-11-06 03:14 am (UTC)(link)
Well. No. I believe at least the topmost team will die. That's my impression of the rules . . . and that's worth bearing in mind as we come to the later rounds. We will want one team to rise higher than the others. Because if the "topmost" team is killed, and four teams are tied in the topmost position . . .
messianic: (that makes this pulse)

[personal profile] messianic 2022-11-06 03:23 am (UTC)(link)
[ noooooo his hope spot!!! ]

... Oh, I see...
cultfavorite: (yesterday is not your friend)

[personal profile] cultfavorite 2022-11-06 03:29 am (UTC)(link)
. . . I hadn't yet gotten around to thinking of the eventual choice we'll need to make . . . it's not worth worrying about yet. We don't know what will happen between now and then.
messianic: (Is touched; stirs; rises)

[personal profile] messianic 2022-11-06 03:07 pm (UTC)(link)
Right... no, you're right. We have to focus on one round at a time, or... we'll get overwhelmed.