guillotineroom: (Default)
Locked Rooms ([personal profile] guillotineroom) wrote2022-11-01 10:48 pm

[elevator] [cerberus]

[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.

Also, it's pretty chilly. You might get to notice that.

It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...

Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.

There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.

Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.

After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
fujimaru: (155)

Re: DISCUSSION

[personal profile] fujimaru 2022-11-08 02:07 am (UTC)(link)
There has to be some way to get through to her. Whatever madness it is, it has to have some way in.
moonlit_knight: (pic#14813769)

Re: DISCUSSION

[personal profile] moonlit_knight 2022-11-08 02:15 am (UTC)(link)
...You really think so?
fujimaru: (09)

Re: DISCUSSION

[personal profile] fujimaru 2022-11-08 02:30 am (UTC)(link)
I do. Maybe--maybe I'm an idiot who doesn't know anything, but... if I've learned anything from the mess my life has been for the past five years, it's that. There's some way in to her.
moonlit_knight: (pic#14813968)

Re: DISCUSSION

[personal profile] moonlit_knight 2022-11-08 02:33 am (UTC)(link)
I'm not someone who can find that way in. If I ever come face to face with her, I'd want to beat her face in.

But if it's you, you might be able to make a difference.
fujimaru: (201)

Re: DISCUSSION

[personal profile] fujimaru 2022-11-08 02:56 am (UTC)(link)
[ She takes a very deep slow breath, letting it out carefully. ]

Right now, I also want to beat her face in. But... I still really think she has a story worth trying to figure out. No one does this without a reason.
moonlit_knight: (pic#14813753)

Re: DISCUSSION

[personal profile] moonlit_knight 2022-11-08 01:48 pm (UTC)(link)
I still don't think any reason could be good enough. If you have the patience for it, trying to understand her wouldn't be a bad idea though.
fujimaru: (87)

Re: DISCUSSION

[personal profile] fujimaru 2022-11-09 12:18 am (UTC)(link)
I've had a lot of practice dealing with people like her... maybe not exactly like this, but--not entirely different, either.
moonlit_knight: (pic#15102555)

Re: DISCUSSION

[personal profile] moonlit_knight 2022-11-09 12:46 am (UTC)(link)
Your life is so worrying.