Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [cerberus]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
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. . . I'm sorry. I'll stop there . . . I want to argue. But I don't even know what the point would be. When I don't want to hurt you, or myself, and—I don't even want to advocate for not choosing Kraken. I want to choose them. Ah . . . it's like Vicious told me that time. That the feelings do matter as much as anything else . . .
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... Of course the feelings matter. They matter because... our connections are real. They matter because we care.
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THIS IS TOO MUCH. ]
I'm sorry... you have loved ones on both teams. This must be hard on you...
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My god. I'm going to kill Kleken with my bare hands if Echidna does anything stupid again.
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... ... ... he can't make it out well enough.
... he is so tired and so sad. ]
I... want a nap... after all of this.
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[ a long pause, and he huffs out a faintly amused breath. ]
This one is so...
[ IT'S WAY WORSE THAN THE SINGLE CHOICE GAMES. ]
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A slooow, deep breath in.
And then he lifts both of his hands to slap his cheeks. A shake of his head, and he lifts his chin. ]
Right. Okay. For as long as we're all still alive... we have to keep going, and keep doing what we can. No matter how small that is.
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One thing at a time. Little by little. We're still here.
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[ even when talking logic and strategy and plans, everyone still shot down the Basilisk suggestion. ]
I'm really proud to be on this team, you know?
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So am I. I know I haven't been on my best behavior this time . . . I'm sorry for losing my temper. And composure. And mind, a little. But you've all been . . . I couldn't ask for anyone better.
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Mm... I think we've all kind of lost our composure at points. But that's also just because we care a lot.
I'd rather we feel a lot, really strongly, than nothing at all... you know?
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[ a rueful, huffed out breath. ]
And it sucks.
But... I'm still grateful.
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I know protecting yourself is the last thing on your mind. But if it comes to it. I will fight to protect you. Even if it means fighting you. Keep that in mind.
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Ah... how scary.
But... I get it. And... regardless of how I feel about my own life--all of your lives are on the line too. I won't risk that, no matter what.
[ not until the day all of Cerberus decides to together. So long as even one person doesn't want to, he'll respect that with all of his heart. ]
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... And I think I'm lucky that that's the case.
[ Having people who would fight that hard for his life--that's something precious that he treasures too. ]
Thank you too, Saturn. For everything.
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[He leans in to kiss Minato's forehead. Chastely! Mwah!]
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Okay. I'll be super duper sappy when this is all over, then. Better brace yourself.
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