guillotineroom: (Default)
Locked Rooms ([personal profile] guillotineroom) wrote2022-11-01 10:48 pm

[elevator] [cerberus]

[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.

Also, it's pretty chilly. You might get to notice that.

It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...

Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.

There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.

Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.

After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
fujimaru: (389)

Re: DISCUSSION

[personal profile] fujimaru 2022-11-06 01:33 am (UTC)(link)
Yeah. The problem is we don't know if other people are going to think the same way. We're still pretty much shooting in the dark, here.
moonlit_knight: (pic#14895496)

Re: DISCUSSION

[personal profile] moonlit_knight 2022-11-06 01:35 am (UTC)(link)
We are. We can only make what we think are the best choices in the moment. And raising basilisk sounds like our best shot.
fujimaru: (339)

Re: DISCUSSION

[personal profile] fujimaru 2022-11-06 01:47 am (UTC)(link)
Yeah.

I don't like it--but I don't think anyone's willing to budge on the other options, either.
moonlit_knight: (pic#14858044)

Re: DISCUSSION

[personal profile] moonlit_knight 2022-11-06 02:00 am (UTC)(link)
No, but we do also have people who won't raise a voice to protect the people they want to because they feel it's too selfish of them, and that's also a problem.
fujimaru: (30)

Re: DISCUSSION

[personal profile] fujimaru 2022-11-06 02:06 am (UTC)(link)
...

To be honest, Da Vinci-chan would probably be fine if I agreed to let us target Sphinx at all. If you think I'm bad about things--she's worse.

So me saying no to Sphinx is just me being selfish. But--I also believe that Da Vinci-chan and I would recover better than some of the others would if we had to decide between teams with their loved ones. If it really comes to that, I'm okay with Sphinx. I just also want to avoid it until it's absolutely down to that.
moonlit_knight: (pic#15102552)

Re: DISCUSSION

[personal profile] moonlit_knight 2022-11-06 02:16 am (UTC)(link)
Even if you two could recover better, we'll still do everything we can to make sure it doesn't come down to it. You're allowed to be selfish too.
fujimaru: (180)

Re: DISCUSSION

[personal profile] fujimaru 2022-11-06 02:27 am (UTC)(link)
...Thank you, Selena.