Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [cerberus]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
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[ She squeezes him a little, hopefully encouraging. ]
I've got you.
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[ She squeezes him again; for all that she's smaller than he is, she's doing her best to wrap as comfortingly around him as she can. ]
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. . . What do you want to do, dear?
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[ Idle wishes and all that. But then she sighs. ]
I don't think anyone else will target Kraken after this. So the question is, how many people will try to save them? I don't think they'll necessarily use their vote on themselves... so I'd vote to lower them, or Basilisk. I think Bugbear will vote for itself, so they'll knock themselves down...
For raising? I don't know.
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I agree . . . I don't think Kraken is in danger of hitting the top. But I want to lower them anyway. We have to think of the next round. If they remain exactly where they are, and everyone does their best to continue spreading votes around and evening out the field, they could still be on the highest level next time. And that could kill them. I'm worried about the others, but I can't ignore that possibility. I can't vote for anyone else.
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[ Which... might be a safer bet if it was Tsuruno alone, but the Kraken elevator looked reasonably full to her. ]
I'm pretty sure I saw Ruggie in with Bugbear, so he'll be arguing hard for them to save themselves, so I think we're honestly safe with letting them go this round.
So... Kraken or Basilisk, for me. I'll vote for Kraken if it comes to a debate.
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...I won't vote to raise anyone who's above us. And it looks like Yatagarasu isn't.
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