Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [cerberus]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Re: DISCUSSION
.... It hurts no less, knowing that they come back. And they were only the start...
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[Saturn takes a deep breath, putting an arm around him.]
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I... can't be certain he was there. It does not ease my heart, even so.
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But we cannot rewrite the past.
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Zhongli, don't look.
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It is a little late, unfortunately. The sight has been etched into my Cor Lapis memory.
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[ She is furious, vibrating with it, like she wants to shake out of her own skin. ]
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The Warden has no interest in helping us. She only wants us to lash out.
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..... I will be alright.
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I... should be able to hold it together for long enough... to get out of this.
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[ ... ]
We'll be there for him. You'll be there for him. We just--we just have to make it through this so you can.
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[There is still more to do here. He can freak out later.]
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If you need a moment... you know we'll all wait for you. Right?
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[ Once she's calmer, she'll move close and near him to hold him if he'll let her. ]
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No matter how many times it happens, it never gets easier.
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[ She'll just move her hand over his to squeeze too. Xiao's on Nymph... ]
I know Kanro was in there... but was Xiao...?
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D'you want a hug?
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[He doesn't want to crowd her, but if she is offering... Zhongli is probably sitting on the ground already, his legs pulled up by his chest. When she offers a hug, he opens his arms for her.]
I would, indeed.