Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [cerberus]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
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. . . How are you feeling?
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[ At his question, she sighs, leaning a little harder on him. ]
I don't like this. I don't like that we're basically going into this blind--even if we win, it's not going to feel like a win. I don't want to just hope that we make the right choices and still survive.
But... it's not just me who has to make these choices. So in that sense, I'm already a step up from where I could be.
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[He rubs his hand against her side where his arm is curled there, idly.]
This is another game of trying to predict moves. In a way, it isn't quite as bad as the last one. We have more than one round to evaluate what other people are doing, rather than having to bet everything on one shot.
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It's still pretty blind, which I don't like. I don't like knowing my choice could directly affect someone's life... but I'm going to believe that no one is going to be so unlucky that everyone targets just one group.
I still want to register a complaint, though.
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[ She sighs, deep enough to rock her whole body, then lets it out slowly. ]
I'm sure my complaints aren't a surprise. This is just needlessly cruel. If what she wants to draw our ridealongs out, then why is she making us do it? Why do we have to do this at all? After this, I think I wanna sleep for a week.
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[He squeezes his arm around her snugly, comforting.]
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[ She lifts her head a little at that, just enough to look up at his face. ]
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[He looks down at her, solemn, but not overly dramatic. It's not the kind of thing he thinks she'll be surprised to hear.]
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I think she's looking for someone. Maybe more than one someone? But for whatever reason, she thinks that she'll find who she's looking for in one of our possessions. And maybe she will--not in someone like you or me, where we know exactly who we've got with us... but say, someone like Minato-kun. He's just got a ghost of some sort, right?
But if she finds them, and she lost them before... I think she'd be willing to do whatever she could to make sure that person could stay with her.
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[ Of course she does. ]
It's not an excuse for anything she's done, but... she just seems to be really, really lonely, to me.
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But even if she doesn't want to listen to me, I'd like to think someone can get through to her eventually.
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But if someone tried--I wouldn't be able to just stand aside and let it happen, you know? If I knew someone was going to, I'd try to stop them. I just don't think killing someone is ever the answer.
[ She puts her head back down on his shoulder, sighing. ]
Revenge just always seems like a bad idea to me.
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Haaaa . . . maybe our last traumatic trial in this place will be the lot of us debating what her ultimate fate will be. We'll tear one another apart. More than over any cannibalism madness.
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But there's a saying I've always heard--if you dig a grave for revenge, dig two, because the other is for you. So even if everyone is against me, I'll stick to what I think is right.
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[He leans over to kiss her cheek.]
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