Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [cerberus]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
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[He slides his arm around her, taking one more deep breath, letting that cleanse away the last of his anger.
Then he leans forward again, head tilted, to squint harder out the bars at Nymph's elevator.]
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[ She relaxes by a degree when he does that, because this is still an overall tense situation. ]
--What is it?
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[He exchanges a look with her, and then back out through the bars.]
I wonder if it's as simple as that. The reason they're on a level with us. It's brutal logic, but it is what it is: if Nymph reaches the top and dies, only a handful of them will die. If we do, ten people die. That's also ten berserk possessions for the survivors to fend off later . . .
[He looks around the elevator as if suddenly realizing this, letting out a sharp, dark laugh.]
Oh, Gojo's going to be thrilled.
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Yeah. He's gonna be so mad at us and everyone else.
I don't know if we can really rely on people wanting to avoid a whole group of Berserkers--but I wonder if that didn't save us a little during the cannibalism game.
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[The trolley problem now officially exists in the Pokemon world and it probably involves Pokemon somehow. Chew on that one,]
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No, she nods slowly. ]
But the thing with that is everyone will have different reasons for what they choose to do and not... it could be that, or it could be like Selena suggested, and maybe some teams just want to knock others out as soon as possible.
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[ Thanks, she hates it. ]
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[ She thunks her head on his shoulder, a punctuation to the statement. ]
I think... that's probably just the clash of how our lives have been different. We'll probably argue again. But I'm not trying to hurt you, and I believe you're not trying to hurt me.
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[ She says it fondly, looking up at him. ]
It'll always be my argument. But I'll be more careful about how I talk about it in the future.
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[He brushes a hand through her hair, looking at her fondly, and his voice is kind, at odds with the words themselves:]
If your argument every time is going to be that you ought to be allowed to make a decision on your own and then accept the entirety of the punishment we receive for it, in front of all of us, I will steal one of your ball pit balls, make it into a gag, and begin carrying it around with me everywhere I go, so that I might have it handy whenever you even begin to suggest it.
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Wow, I didn't know you were into that kinda thing. You'd have to catch me, first.
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—And they don't need to know anything that might happen after.
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I don't think they have to know. It'd be pretty obvious.
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[He is not dislodged!!]
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[ She is being mock-snooty about this, tipping her nose up and looking at him sidelong under her lashes. ]
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Why do they have to be in the morning . . .
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But I also run in the evenings too, most of the time.
[ On the jock-nerd spectrum, she definitely trends more towards jock, ]
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