Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [cerberus]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
DISCUSSION
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Ahh—! Ahhhhh!
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They - they stopped, they're still here.
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[ Shuffles over as he collapses, hesitantly reaching out with her snoot to nuzzle against his shoulder ]
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We-- we have to help them--!
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[ She's going to grab him by the shoulders. ]
We can help... we should!
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Re: DISCUSSION
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[ aaaa?????!?!? ]
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NO!! Why them?!!
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THAT TOP COMMENT SHOULD INCLUDE BUGBEAR CAGE TOO I typed too fast
Re: THAT TOP COMMENT SHOULD INCLUDE BUGBEAR CAGE TOO I typed too fast
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Re: DISCUSSION
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[ She's already tense because of the cage but it's hard to be steely about this. ]
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Kraken will--
They... but Basilisk, too, and Bugbear...
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BARK BARK BARK]
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Making a small tweeting sound that he should recognize as her saying "Peace, my love." ]
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Nobody has hit the top. Bugbear still has a good chance.
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TOUGH CHOICES
We have to decide our strategy going forward. Right now, we have a choice to vote to lower Kraken, or stand by our alliance and lower Bugbear.
Kraken is obviously in the most immediate danger. It seems like most of the teams have been voting to minimise damage, but they drew the short straw and got three teams deeming them as 'safe'. If even one more team votes for them, they'll hit the top. But if we vote to lower them, and they lower themselves, they'll have a fighting chance.
However, we obviously have our agreement with Bugbear to prioritise them, and while they're currently in a safe position, any raises on them would put them in a risky place. Do we try and fight fires to keep Kraken from hitting the top, or do we try to keep Bugbear stable?
Additionally... there's a proposal for raising that none of you are going to like. But if we raise Basilisk, we can potentially take the heat off of Kraken if they survive. I know nobody wants to throw them to the wolves, but the other choices are voting for someone like Yatagarasu again or Tsuchigumo, and we all know our feelings on them. I know none of you would want to go for a plan so cruel, but it could give Kraken, Bugbear and Nymph the break they need. Could you all live with that?
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compartmentalize, compartmentalize, compartmentalize--
okay no he's just sinking to the bottom of the cage and crouching there for a moment.
aaaaaaaaa. ]
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Re: TOUGH CHOICES
I will not raise Basilisk. I will not— cannot push a team to be the highest.
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Re: DISCUSSION
Whatever happens next, I'm gonna try to heal people. As many people as I can. But — I am just one dragon, so I was thinking …
Does anyone want a jar or two of dragon salve?
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