Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[elevator] [cerberus]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
no subject
no subject
Let it out, love.
no subject
no subject
... no arguments on who to lower. We'll get them down.
[ Even if Bugbear is high up too and she's tense but they're not as high as Kraken wtf ]
no subject
Then:]
. . . No. I'm willing to discuss.
no subject
no subject
[He takes another breath, struggling to his feet again to squint out through the bars and begin counting.]
no subject
...
no subject
. . . Kraken will only be raised if another team is outright trying to kill them. There's no mistaking the outcome of the action. A team would have to be willing to take that on themselves to make that vote. And so far, no one has. . . . I don't want them to be in the top half when the game ends, either. But the danger is less immediate . . . a team voting for Bugbear, or Sphinx, might not think they're doing fatal harm, but if more than one team thinks that same way, and people continue to avoid Tsuchigumo and Unicorn . . .
I don't know.
no subject
[ She sounds both confused and defeated. ]
No matter what we do... bloody HELLS.
[ Whoops, sorry for the big angry punch that's going to hit and shake the bars of the cage, Saturn!! And she'll just press her head against the bars. ]
Swiving... Thrice-damned...
no subject
. . . Yes. No matter what we do.
no subject
Her tail moves around his side. ]
...
I'll follow your lead.
no subject
I'm far from deciding. . . . I want there to be a good choice. But there isn't one.
no subject
[ A sigh. ]
From that high up... if they aren't lowered enough... they'll need a lot of healing.
[ She should conserve her energy. ]
no subject
I'll tell this to you now just in case. I have the ability to fully heal myself. If it comes down to it, I don't want you wasting any energy on me, no matter how bad it looks . . . it's Azelf's power. I'll pass out for a time and won't be able to be awakened, but I'll be fine when I do wake up. And then I'll help take care of the rest of you.
no subject
[ Just staying beside him for now. ]
Honestly, you and Aymeric are so bloody frustrating at times. And yet I still love you both all the more for it. In your own ways, of course.
no subject
[With good humor, though, smiling over at her, tails draped across her back.]
no subject
[ And she'll just reach over to turn his face her way and lower his head to kiss above his forehead. ]
I'm sorry we have to go through this. But I'm also glad we're all together to look out for each other.
no subject
[Quick Cerberus everyone needs forehead kisses stat! He wraps his arms around her for another hug in return.]
Me too. I rely on all of you, you know.
no subject
[ Just- going to hug and hold him tight too. ]
I'm glad... you let yourself be vulnerable when you had to, too. I'll always be here to hold you whenever you need, alright?