Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[elevator] [cerberus]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Re: DISCUSSION
no subject
No dice though... ]
no subject
Just once I'd like it to be that easy.
no subject
[ a soft sigh, and he shakes his head. ]
But... but maybe we can figure this one out. There has to be a way to save everyone.
[ lol. ]
no subject
[Still glancing around the cage though, hmmm, those harpies with the iron chains are probably what's gonna lift us, what if I cut the chain with my sword...
Except Selena is too short to reach and just glares up at it out of reach]
no subject
Yeah... we have to do our best, at least. I'm sure a lot of the other teams will be trying to do the same thing.
no subject
[but sometimes you don't get what you want and people will definitely be scared and play to save themselves SELENA REMEMBERS DANGERBEAR]
no subject
[ they aren't just picking a team to murder. ]
So... maybe if we try really hard, we can mitigate the worst of the damage.
no subject
Who do you think is most likely to get raised highest first?
no subject
[ he furrows his brow, thinking hard. ]
Phoenix and Basilisk will look out for each other. Yatagarasu and Tsuchigumo too, I think. But... it's hard to say who they'll pick to raise--that just tells us who they'll lower.
no subject
no subject
no subject
no subject
no subject
Re: DISCUSSION
My thoughts precisely. There is no way to make this end well, I think.
[Even if they live, there will be so much devastation...]
Re: DISCUSSION