guillotineroom: (Default)
Locked Rooms ([personal profile] guillotineroom) wrote2022-11-01 10:48 pm

[elevator] [cerberus]

[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.

Also, it's pretty chilly. You might get to notice that.

It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...

Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.

There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.

Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.

After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
cultfavorite: (engage in charity)

[personal profile] cultfavorite 2022-11-07 02:19 am (UTC)(link)
. . . Selena. I'll warn you now. Next round, I'm going to insist we choose ourselves. Unless the outcome of this round surprises me very much.
moonlit_knight: (pic#14813958)

[personal profile] moonlit_knight 2022-11-07 02:23 am (UTC)(link)
Well, then I hope you'll be surprised.

[they're not going to argue - they remember dangerbear. How they were safe until they weren't. all they can do is hope it won't be the same, that people will remember, and that they won't have to make another tough choice.]
cultfavorite: (beer is a bitch)

[personal profile] cultfavorite 2022-11-07 02:27 am (UTC)(link)
I don't. Because the surprise will come if we end up in an intractably high position . . . if lowering ourselves feels like a lost cause. Then I'll accept our deaths. But anything in the middle—I'm putting us first.
moonlit_knight: (pic#14813773)

[personal profile] moonlit_knight 2022-11-07 11:48 am (UTC)(link)
Oh, then fuck that, I never want to accept our deaths. I’m just hoping everyone will remember what happened last time and skip us.