Locked Rooms (
guillotineroom) wrote2022-11-01 10:50 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[elevator] [kraken]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
ROUND 1
TURN IN
no subject
TEAM TO LOWER: Sphinx
DISCUSSION
no subject
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
Re: DISCUSSION
fun. big ol' lump of snake on the cage floor.]
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
no subject
[ no, no the Warden does not hear him over the elevator music ]
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
Re: DISCUSSION
[ ...and she's looking around....counting the cages around them too, or, what she can see. ]
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
(no subject)
Re: DISCUSSION
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
no subject
Hey, I don't suppose we could talk this one out...?
[the harpy, predictably, says nothing.]
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: DISCUSSION
Ugh... this is gonna go horribly.
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
no subject
Alright, so... I know we said we don't want to target Phoenix, Yatagarasu, Cerberus, Tsuchigumo, or Unicorn. That leaves Sphinx, Bugbear, Basilisk, and Nymph, since we can't pick Echidna. Should we just pick randomly from those, or does anyone have another idea?
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
RESULTS
Re: RESULTS
If you look out, the approximate heights of other elevators looks a bit like this...
Now that you're a bit higher, there's a little less fog! You can peer up and down the elevator shaft and count, approximately, 14 levels, including the bottom one. ]
ROUND 2
TURN IN
(no subject)
DISCUSSION
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
(no subject)
(no subject)
(no subject)
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: DISCUSSION
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
RESULTS
Re: RESULTS
ROUND 3
TURN IN
(no subject)
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
(no subject)
(no subject)
Re: DISCUSSION
Re: DISCUSSION
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: DISCUSSION
Re: DISCUSSION
(no subject)
(no subject)
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
(no subject)
...
(no subject)
...
...
...
(no subject)
...
...
RESULTS
Re: RESULTS
ROUND 4
TURN IN
Re: TURN IN
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
(no subject)
(no subject)
...
...
...
...
...
...
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
(no subject)
Re: DISCUSSION
(no subject)
(no subject)
...
Re: DISCUSSION
(no subject)
...
...
...
...
...
...
...
...
Re: DISCUSSION
...
...
...
...
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
...
...
Re: DISCUSSION
Re: DISCUSSION
...
...
RESULTS
Re: RESULTS
DEATH