Locked Rooms (
guillotineroom) wrote2022-11-01 10:50 pm
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[elevator] [kraken]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
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... So I want to lower them. I promise to go along with whatever gets decided next round, including lowering ourselves, but... sorry, Nobara. I want to try to help them this time.
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They could at least try helping themselves. It'd feel less of an uphill fight then.
And bear in mind this is potentially at the cost of ourselves, if our friendly attacker decides to get friendly again.
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[ SHE WILL FEEL SO BAD BUT SHE WILL FEEL SO BAD EITHER WAY /JAZZHANDS ]
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[ Pokes her in the nose. ]
Be more confident in your choices.
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[ a low whine. ]
I can be confident and sorry at the same time!
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You're gonna end up fried at this rate.
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But I guess we should figure out the whole thing first, huh? Who to vote for, I mean.
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I'd vote any of the middle or low teams, personally. I would guess people will either vote the high teams to take them out faster, or the low ones thinking they're safe. Middle is probably less targeted, but I don't know how the other blocks would wanna play.
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Could happen to the bottommost teams this round, if everyone's also thinking they're safe choices.
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Just... keep in mind.
No one right now is looking out for us because we're in a 'better place'. So we're probably only registering as targets to anyone who even thinks about us.
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How many teams do you think that is?
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Which teams could you say would actually avoid us?
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Just. I know you guys are trying to watch out for people who are important to you. I'm trying to do the same.
My problem is the people important to me are dumb and don't watch out for themselves so I have to do it for them. But it's important to respect what they want to do, so I'm trying to do it except they just want to throw themselves on spikes for everyone else.
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