guillotineroom: (Default)
Locked Rooms ([personal profile] guillotineroom) wrote2022-11-01 10:50 pm

[elevator] [kraken]

[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.

Also, it's pretty chilly. You might get to notice that.

It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...

Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.

There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.

Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.

After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
nailedthelook: (Ask them who is the best.)

[personal profile] nailedthelook 2022-11-07 04:49 am (UTC)(link)
What's that look for?
heartlands: (pic#14961326)

[personal profile] heartlands 2022-11-07 04:53 am (UTC)(link)
I just kind of expected you to lean the other way. You're going to be okay if it costs us?

[...]

—That's just me being curious, not trying to force you to think about it differently.

[his tone reflects that, too! there's no pressure at all in his expression, either.]
nailedthelook: (People love to talk about others.)

[personal profile] nailedthelook 2022-11-07 06:05 am (UTC)(link)
We already made that choice from the start. I'm sticking with it.
heartlands: (pic#14961330)

[personal profile] heartlands 2022-11-07 06:06 am (UTC)(link)
Okay.

[...]

We'll be together, no matter what happens to us.
nailedthelook: (I just want to be me.)

[personal profile] nailedthelook 2022-11-07 06:12 am (UTC)(link)
... Yeah. I know.
heartlands: (pic#14961330)

[personal profile] heartlands 2022-11-07 06:14 am (UTC)(link)
No more apologies, but just - I wish you didn't have to be here for whatever happens next. That's all.
nailedthelook: (They will never dictate my life.)

[personal profile] nailedthelook 2022-11-07 06:58 am (UTC)(link)
Like I'd let you guys get up to this kind of crap without me.
heartlands: (Default)

[personal profile] heartlands 2022-11-07 07:01 am (UTC)(link)
[snorts, and then,
fond:]


Yeah, that sounds like you.
nailedthelook: (I wanna be me.)

[personal profile] nailedthelook 2022-11-07 07:13 am (UTC)(link)
Yeah, you know me, gotta be there.
heartlands: (pic#14961327)

[personal profile] heartlands 2022-11-07 10:09 am (UTC)(link)
We should have another big sleepover after this, no matter what happens.