Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [sphinx]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
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Please... Please stop. If we don't lower Sphinx. At least lower Basilisk? Please? I can't—I can't just let you try to do this again. I can't...
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[He doesn't say anything and, eventually, looks away.]
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[she's quiet for a few moments.]
...I don't exactly want any of us to just-- have to accept risking ourselves if they're unwilling.
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It is—not as if we are attacking ourselves. As long as we are protecting someone, out of love. Then I will believe that our vote, is being used wisely. And I will believe... that we will be safe. I will believe that we will be safe...
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[they're all just going to have to believe it.]
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I... I'm sorry!
[THIS IS TERRIBLE SENPAI BEHAVIOR!]
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N... No...! Please don't apologize, M— [ sob ] Mister Ingo...!
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Please do not lose your conviction...! We are—we are going to survive this! And so will Basilisk!!
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Y—Yes! N-No matter what, at least we... We did our best, s-so... Keep your chin up, Mister Ingo...!
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[He wants to apologize again but he knows everyone will be upset again if he does!!]
B, Bene... Of course. My reaction is, involuntary. But my outlook is positive! Surely, somebody. Surely somebody again. Will help us. Or, we stay exactly where we are.
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It's... It's okay if it was voluntary, too...! [ sob. ] It's alright for you to cry!
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[He may be sobbing as he says it but he sounds very emphatic!!]
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So please... if there's anything I can do...
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[ That seems like such an insignificant thing to offer, but it's all he has. ]
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If. Only if, it is not too much trouble...
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[ He opens his arms, gathering Ingo close. C'mere buddy. ]
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