guillotineroom: (Default)
Locked Rooms ([personal profile] guillotineroom) wrote2022-11-01 10:48 pm

[elevator] [sphinx]

[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.

Also, it's pretty chilly. You might get to notice that.

It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...

Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.

There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.

Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.

After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
inklongdry: (❇️ 116)

[personal profile] inklongdry 2022-11-08 10:06 pm (UTC)(link)
Ingo... I... would you like a hug?

[ That seems like such an insignificant thing to offer, but it's all he has. ]
derailer: (Leech Life)

[personal profile] derailer 2022-11-08 10:18 pm (UTC)(link)
[He makes a muffled noise of embarrassment, burying his face in his hands for a moment. Would he? There's no hope of regaining his composure anyway, so maybe he should just lean into his instincts?]

If. Only if, it is not too much trouble...
inklongdry: (❇️ 072)

[personal profile] inklongdry 2022-11-08 10:22 pm (UTC)(link)
'Tis no trouble at all.

[ He opens his arms, gathering Ingo close. C'mere buddy. ]
derailer: (Sleep Powder)

[personal profile] derailer 2022-11-08 10:41 pm (UTC)(link)
[He shifts away from the wall of the cage to press his face against Arthur's shoulder, still tensely wondering if this is Too Much. He is probably still holding Da Vinci's hand too. It is all very awkward.]
inklongdry: (❇️ 068)

[personal profile] inklongdry 2022-11-08 10:54 pm (UTC)(link)
[ It's fine, they can make it work. He doesn't even mind if Ingo cries into his shirt. ]

We will see this through, my friend. As best we can.
derailer: (Iron Head)

[personal profile] derailer 2022-11-08 11:54 pm (UTC)(link)
We will all be all right...

[He says, muffled into Arthur's shirt.]