Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[elevator] [sphinx]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Re: DISCUSSION
We should raise Tsuchigumo and lower Kraken.
Nobody has touched Tsuchigumo the entire game except us. We just saw what happened to Nymph, which means the teams at 7 aren't immune from getting raised.
If we can't predict what other teams are going to do, the only thing we have left is the patterns of what have unfolded so far. Which means Kraken isn't safe, but Tsuchigumo probably is.
no subject
[ She shrugs from where she's chilling by Ingo. ]
In the end, we've learned we can't predict all that much.
no subject
Their position does still worry me, though. I'd say it makes sense for most of us up here to choose their own team, but it's not as if we're sold on it ourselves.
no subject
no subject
[well. hard to leave them at risk.]
no subject
I could agree with any of us three or Unicorn.
no subject
[Says the guy who's currently steadfastly against lowering themselves.]
no subject
...they really should, so we might have to trust it in the end. I'm willing to take Ingo's word on that.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
I agree with raising Tsuchigumo, given what you've said... But I'll support lowering Basilisk or ourselves.
no subject
Basilisk is fine.
no subject
...After all of this is over, I'll have plenty of healing spells to spare for any of us who need it. I promise.
(no subject)
(no subject)
no subject
no subject
no subject
no subject
Please... Please stop. If we don't lower Sphinx. At least lower Basilisk? Please? I can't—I can't just let you try to do this again. I can't...
no subject
[He doesn't say anything and, eventually, looks away.]
no subject
no subject
[she's quiet for a few moments.]
...I don't exactly want any of us to just-- have to accept risking ourselves if they're unwilling.
no subject
It is—not as if we are attacking ourselves. As long as we are protecting someone, out of love. Then I will believe that our vote, is being used wisely. And I will believe... that we will be safe. I will believe that we will be safe...
(no subject)
(no subject)
no subject
no subject
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
no subject
Fine. Basilisk.
(no subject)