Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [sphinx]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
ROUND 2
TURN IN
Re: TURN IN
TEAM TO LOWER: Cerberus
DISCUSSION
Re: DISCUSSION
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It's an option to raise ourselves this round.
It's also an option to raise Unicorn or Yatagarasu.
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I don't think it's going to be as easy as just picking ourselves. Otherwise, I'd say we should.
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You think the teams on the ground floor are in the most danger?
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We need to lower Cerberus.
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The most correct play right now is to lower one of the teams on the bottom.
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Re: DISCUSSION
when he straightens up to standing again he doesn't say a word]
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[ she immediately tries to make a move to steady or help him when he crumples down, but then he straightens back up ]
Are... Are you hurt?
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[ She's mainly looking at Basilisk. ]
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They'll likely lower the teams at 6 and raise the teams at 1.
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Re: DISCUSSION
[Sadly, this sentiment counts as pretty good teamwork by his standards.]
Raise Unicorn, raise Kraken.
Lower Basilisk, lower Bugbear, lower Unicorn, lower Phoenix, lower Yatagarasu, lower Sphinx.
I am very strongly against lowering Cerberus, because I think it's far too likely to either not be enough or be overkill and waste our move.
Personally, I would raise Kraken, lower Basilisk or raise and lower Unicorn.
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[ A sigh. ]
You know my lowering vote.
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[SO WATCH IT BUSTER OR I WILL SLAM YOU AGAINST THE WALL OF THE ELEVATOR AND WE WILL ALL HAVE A BAD TIME. Anyway]
...I am not opposed to either of these plans. But your mathematics on Cerberus depend strongly on no other teams making any decisions. I am not sure that is the best way to go about things. A great deal of points in both directions will happen without our perception. What is the point in trying to be so precise?
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Re: DISCUSSION
But let's put that aside for now, you know my selfish vote. I have no real feelings on raising and lowering Unicorn, it could go any number of ways with them being a relative unknown. Of the other options you presented I'm most inclined to lower Phoenix or ourselves. The former of which is just me playing favorites again, I know. So with that in mind I'm also open to raising and lowering Unicorn, or hearing you out on the raising of Kraken and lowering of Basilisk. I'm not going to reject an option rashly.
Re: DISCUSSION
Re: DISCUSSION
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Um... I...
I still don't want to raise Unicorn, if possible... So I suppose that means I agree with lowering Basilisk, and raising Kraken.
[ spirits. that sucks to say. ]
But I'm throwing in my support for everyone who's saying that we absolutely must lower Cerberus next round, regardless of where they've ended up as a compromise.
VOTING
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Re: VOTING
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Re: VOTING
RESULTS
The placement of the elevators! ]