Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [sphinx]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
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[ She's mainly looking at Basilisk. ]
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They'll likely lower the teams at 6 and raise the teams at 1.
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[ so many different things to consider... ]
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While trying to dissuade us from doing the same.
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At any rate, trying to anticipate that other teams will anticipate what we're anticipating will just get us caught in a cycle of second guessing ourselves.
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[ sighs ]
So we should... Think about the teams that are more in the middle, then...?
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[ she knows that he knows this, but still... she sighs. This is hard. She doesn't like it. ]
Then we should listen to what the others are saying, and lower Cerberus... right?
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[ It looks like it hurts him to say that. ]
I know Mister Yu would have us believe 'tis a wasted effort to lower Cerberus, but they are one of the ones in the most immediate danger. It would be remiss if we did not try to aid them, especially given there is someone quite close to Da Vinci on that team. If we are to raise someone, I propose that we raise someone neither high nor low enough to draw attention.
The fact that Unicorn is as low as they are means a great many people took pity on them for being new, perhaps we might bank on the same and only raise them a small amount.
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[ She looks at him for a good long while. Ori has never been one to be able to make good decisions under pressure like this. And so, she'll trust whatever it is that Arthur and Da Vinci and the others deem is the best choice. After all, they're the ones who've forged important bonds, here.
Most of her threads lead to thin air. ]
Alright. I'll vote for Cerberus, too. Mister Yu may think it's a waste, but... Everyone assuming that they would be lowered is what put them so high up in the first place, isn't it? We'll regret it if we made that assumption again, only for them to keep going up.
As for who to raise... I... worry about Unicorn, but I understand if it has to be them. Bugbear has Miss Yanfei, too, so...
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Gods above, I hate this.
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