guillotineroom: (Default)
Locked Rooms ([personal profile] guillotineroom) wrote2022-11-01 10:48 pm

[elevator] [sphinx]

[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.

Also, it's pretty chilly. You might get to notice that.

It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...

Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.

There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.

Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.

After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
derailer: (Low Kick)

[personal profile] derailer 2022-11-06 04:11 pm (UTC)(link)
It will still be bringing them down lower than they were before. I am personally fine with choosing to lower Basilisk, as suggested, but what happens if no one raises them? If all the other teams raising people at the bottom pick one of the other two? Our vote would be "wasted" in that circumstance, given that they will not move anywhere at all.

At any rate... I understand your reasoning better now. But. If we are making a true compromise, then the conditions for next turn will be defined by the parties that want to protect Cerberus. If we show restraint now and choose someone else, next round, you will choose Cerberus as long as those parties still wish to do so. Regardless of the position of Cerberus at the time.
pagereturner: by <user name="jevana"> (24)

[personal profile] pagereturner 2022-11-06 05:03 pm (UTC)(link)
Basilisk and Bugbear are going to be raised, the only question is how much. They're in a far more precipitous position than anyone right now.

My priority is to avoid as much death as possible, I'm going to make an argument for what I believe the best move is for that purpose every round. If Cerberus meets either of the circumstances I just mentioned, I'll vote for lowering them, because that would be the correct move. That's the compromise I'm willing to make. If you don't like it, outvote me.
derailer: (Swords Dance)

[personal profile] derailer 2022-11-06 06:37 pm (UTC)(link)
...If we're acting on a pure majority vote, I vote to lower Cerberus now. Raising Kraken is acceptable.