Locked Rooms (
guillotineroom) wrote2023-01-13 07:23 pm
Feather Quest - SESSION 1
Note: When you enter a new room for the first time, roll ADAPTABILITY.
You MAY get an item, you MAY get an encounter or event, or you MAY get nothing. All roll results must be recorded somewhere in your comment.
Note: you don't have to roll this in the start room.
You MAY get an item, you MAY get an encounter or event, or you MAY get nothing. All roll results must be recorded somewhere in your comment.
Note: you don't have to roll this in the start room.

Research Lab A
Luckily you're not alone. There are a number of other pods around you, each with a person inside.
To the south is a highly futuristic metal door.
If you'd like to escape your pod, roll Power!
4+: Sweet freedom! You bust your way out successfully.
2-3: You do your best, but the pod's just too sturdy for you. You're stuck unless somebody decides to lend a hand.
1: You smash! … You smash with such enthusiasm that the pod tips over, shattering. You're out, but you're also, uh. You're bleeding. And there's glass all over the floor. Lose 3HP. Traversing the room now requires everyone to make an agility roll of 3+ (fails lose 1HP).
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Great... Just the kind of situation I was looking for.
[It has adorable stoat-sized Phoenix pajamas.]
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Re: Research Lab A
[swiftly kicks the pod open with a 6!]
Re: Research Lab A
Hello?
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rolled a 3 on power
He presses his hand against the glass, searching for a hinge or anything before he takes a kick - but the pirate's unable to get a good leverage and he didn't try again in risk of breaking the glass]
Anyone else awake?
Re: rolled a 3 on power
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She's bleeding enthusiastically, having smashed enthusiastically and now she's just confused and bleeding. Mind the glass, guys. ]
... Ouch?
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Security
A lab coat is flung over the back of the only chair.
To the west is a door.
Adaptability: 6
Looks almost as if someone just left a little bit ago.
ITEM
Re: ITEM
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Huh... interesting.
[It hops onto the desks, though, so that it can start investigating these books and scribbles.]
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Re: Security
EVENT
Re: EVENT
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Re: EVENT
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Re: Security
can i drink the coffee]
ITEM
Re: Security
Re: Security
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Can she look over at a notepad. ]
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Hallway
To the North is the door to Research Lab A
Door to the East, conveniently labelled East Wing
Door to the West, conveniently labelled West Wing
Door to the South
Re: Hallway
Anybody got a preference on which way we go?
rolled a 6
ITEM
Re: ITEM
Re: ITEM
Re: ITEM
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... Maybe we should split up...
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Re: Hallway
Also, staring out the windows at space. Huh.]
ITEM
Re: ITEM
Re: Hallway
Re: Hallway
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Re: Hallway
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Split up to East and West, maybe?
ITEM
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Infirmary
You have a feeling there's probably something useful in here.
If you want to risk it, roll Agility to !! parkour !! or Endurance to take the plunge like a stoic badass.
3 in adaptability
Why is this place a mess. ]
Re: 3 in adaptability
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ITEM
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2 for adaptability and 7 for Endurance
I'm going to search.
ITEM
Re: ITEM
Re: ITEM
Re: ITEM
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Re: ITEM
Re: ITEM
EVENT
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1
Re: EVENT
Re: Infirmary
Re: Infirmary
Re: Infirmary
Re: Infirmary
Locker Room
3
Re: 3
Re: 3
Re: 3
Re: 3
Re: 3
Re: 3
Re: 3
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ITEM
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Comms
Stoat!!
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Re: Stoat!!
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Tsuruno
Selena
Kit
Harlock
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EAST WING
There are three doors:
Hall of Champions
Arena
Infirmary
Re: EAST WING
Re: EAST WING
Re: EAST WING
Re: EAST WING
Re: EAST WING
Re: EAST WING
Re: EAST WING
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ITEM
rolled a 5
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WEST WING
There are three doors:
Locker Room
Research Lab B
Game Room
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Hmm. What are we thinking? There might be some juicy stuff left behind in the locker room.
EVENT
Re: EVENT
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