guillotineroom: (Default)
Locked Rooms ([personal profile] guillotineroom) wrote2022-11-01 10:48 pm

[elevator] [sphinx]

[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.

Also, it's pretty chilly. You might get to notice that.

It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...

Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.

There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.

Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.

After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
davincible: (The news spread all over town)

[personal profile] davincible 2022-11-08 01:44 am (UTC)(link)
This is how the Warden plays. We can't forget, one team was going to be made to die.

We just have to make sure that number isn't going to increase exponentially.
hearthwarming: (086)

[personal profile] hearthwarming 2022-11-08 01:53 am (UTC)(link)
How... How do we do that, Miss Da Vinci...?

[ spirits. she can't even think straight. ]
davincible: (You remind me of a former love)

[personal profile] davincible 2022-11-08 02:02 am (UTC)(link)
[ She slowly crouches down beside her, resting a hand on her back. ]

Minimize damages. Make sure those in the higher groups aren't lifted any higher.
hearthwarming: (044)

[personal profile] hearthwarming 2022-11-08 02:42 am (UTC)(link)
[ She seems to ease up just a little bit, with Da Vinci's reassuring hand on her back. And then she looks out... and up. ]

Unicorn... And then it's us and two others...
davincible: (They say it's all been done)

[personal profile] davincible 2022-11-08 04:04 am (UTC)(link)
And that's not to say people won't pile on the lower teams to raise them.
hearthwarming: (021)

[personal profile] hearthwarming 2022-11-08 04:13 am (UTC)(link)
Right...

[ takes a deep breath. ]

I'd like to lower Basilisk, for Arthur's sake...
davincible: (I'm not complaining that it's raining)

[personal profile] davincible 2022-11-08 04:16 am (UTC)(link)
And to raise?
hearthwarming: (015)

[personal profile] hearthwarming 2022-11-08 04:19 am (UTC)(link)
...

[ she buries her face in her hands. ]

I don't know...