Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[elevator] [sphinx]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
no subject
I'll agree with raising Tsuchigumo, and lowering Kraken. And to your point about teams we're avoiding... I believe I might have been the only one to ask that we leave Unicorn alone, so if it ultimately comes down having to choose them to make sure as many teams survive as possible...
I'm willing to take that back. My feelings on them are complicated at best, and shouldn't be taken with as much weight as the others here. I'm... I'm not as smart as everyone else here and I'm very sorry that this might have messed things up.
[ she is ready to just wither away tbh ]
no subject
You aren't messing anything up. If it truly comes down to it, and you want to take it back to try to save others... we can revisit it then, but only if you'd actually be all right with the results.
no subject
A—Alright. I suppose we have to still see how things end up after all of the cages move, anyway...
I'm glad we have people like you on our team. It's... really hard to stay level-headed, so I appreciate it, personally...
no subject
no subject
Guess I've been out of the frontlines for so long, I'd forgotten what situations like these are like...
[ she takes a deep breath. ]
no subject
no subject
[ she wants to insist otherwise, but she also hates that her long-since-buried insecurities always crop up in situations like these. And that other people then feel the need to say things like this. ]
I understand. I only meant... That of course, people like your brother, and Arthur's partner, and more... I think they matter more than my acquaintances.
no subject
no subject
Knowing that if we had raised Unicorn, Kraken wouldn't be in such danger, and that I've been asking to protect them even though my bonds aren't as strong...
[ the strings had said as much, hadn't they? ]
It doesn't feel right. And that's what I'm apologizing for.
no subject
no subject
Well, of course, but still... [ a sigh ] I'm sorry to have upset you, Mister Ingo.
no subject
[am self-conscious now about slipping too far into emotions, which sounds like a very dangerous slippery slope, but also shutting down is feeling more like a slippery slope, and,]
I am sorry to be—upset—in your direction.
no subject
No..! Mister Ingo, that's not something you have to apologize for. I understand why you said those things, and really, I... I appreciate it. I just... This is my first time being put in one of these. I suppose I didn't know what really to expect... So please, continue being patient with me.
no subject