Locked Rooms (
guillotineroom) wrote2022-11-01 10:48 pm
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[elevator] [sphinx]
[ When you open your eyes again the first thing that you, and your teammates, may notice is that you are confined within an iron cage, rectangle in shape. Further inspection will reveal that outside of the cage is a large structure of sorts, reaching far above you. It kind of looks like an unfinished clock tower, really... there are spots that look finished and bolted tightly, and others that look like they had been left once and the work never thought of again.
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
Also, it's pretty chilly. You might get to notice that.
It's foggy and windy—the kind of wind that howls and roars, jostling your cage against the tall shaft, and every so often you feel as though you might have had the ghost of a raindrop on you. The tower-like build creaks horribly ominously in the wind, and you can see the rusted metals swaying slightly. But if you decide to look around...
Flapping above you (and not helping with the wind) is a harpy-like creature, iron chains wrapped around their talons. Though, maybe it's more like a lion? The chains are bolted to the top of your cage. There are also little indicators on the structure, the same distance apart, that seem to be declaring different levels or heights. They look horribly unhappy to be here, but they're also impressive at ignoring any call you might have for them.
There's a door to the cage, but it won't open, even if it's just a simple-looking locking mechanism. If you peer out, it's too foggy on the ground to make out very much, but you can make out nine other, tower-like structures with similarly flapping harpies. Each one, including your own, has an emblazoned emblem of every team's patron monster, so that you can see where everyone is—it's just difficult to make out exactly who may be in each one. Even more difficult to try and communicate like this.
Attached to the door is an aged metal panel with a screen and four buttons; two to choose between the team names that appear on the dark green and black screen, and two to choose whether you wish for that team to go up or down.
After a moment, a little speaker in the corner starts playing an incredibly bad quality version of this.]
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I'm trying to find someone to raise that I don't think is about to get launched to the top already and I'm not coming up with much.
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And aiming for the middle once already is why Kraken is where they are.
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It doesn't seem like there's a way to make a choice that keeps people safer and that we all agree on, in this one, so... we renegotiate preferences, or renegotiate how we're prioritizing.
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[which he is polite enough to add in this situation, when he did not add it while interjecting with Yu Junghyeok]
Raising ourselves is not an option within the rules of the game. I would not want to risk it even if it were, but there is no debate to be had about it.
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Right. I forgot, I guess I was just wishing it was the case. All we can do is lower ourselves and that won't resolve a thing.
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[But he says it as if he's delivering a joke, so he is probably taking the whole idea in stride with black humor. (Because it's not an actual threat he has to contend with.)]
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Of course, my mistake. Part of me wonders when--never mind, it's not important right now. Let's just figure this decision out.
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[He is curious to know where that was going, but it has the potential to be something very bad, so he finds it wiser to refrain from asking.]
Very well. My strongest opinions are on who we should not raise. Beyond those, I will accept whatever is deemed "strategic".
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I don't think we've actually talked about that one-on-one. Remind me, what are your personal wishes regarding teams being off limits?
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[He is annoyed.]
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Even if I were to concede there would be resistance. I don't think it'll work.